Mass Effect Andromeda Walkthrough: “On the Surface. Mass Effect Andromeda Solving Remnant Puzzles

Players will now find themselves far beyond the Milky Way, into the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and hitherto completely unknown secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and customization of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so only your choice will determine whether the new founders will be able to survive in it and find themselves new house. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself... What are you willing to do to survive?

Character Creation

As usual, the passage begins with character creation. You have to choose: gender (male or female), appearance (default or customizable), training (character class, which are described below), name and history.

. Soldier class- while serving in armed forces Alliance, you tried to learn everything about weapons and tactics. The class has three unique starting skills. The first skill is “Stunning Shot” (Starting skill) - the hero releases heat-guided ammunition that knocks the enemy down. The second skill “Turbocharge” (Open skill) - does not last long, but greatly increases the rate of fire of the weapon and the effectiveness of thermal charges. The third skill (Open skill) - “Endurance in battle” - improves stamina and will allow you to take more weapons into battle.

. Biotic class- While serving in the Alliance armed forces, you were a biotic and helped your comrades with the ability to control mass effect fields. The class has three unique starting skills. The first skill is “Throw” (Starting skill) - biotic skills allow you to throw opponents into the air. The second skill is “Singularity” (Open skill) - a whirlwind holds enemies caught in the way. Third skill “Barrier” (Open skill) - your defense will be strengthened by a powerful biotic barrier.

. Engineer class- While serving as a technician in the Alliance armed forces, you learned to control drones and hack enemy systems. The class has three unique starting skills. The first skill “Reboot” (Initial skill) - causes an electrostatic discharge, which causes great damage to shields and synthetic enemies (can hit several targets in a row). The second skill is “Invasion” (Open Skill) - you hack into the enemy’s armor and weapons, infecting him with a computer virus, weakening his defense (the virus spreads to nearby enemies). Third skill “Group Support” (Open Skill) - special technology increases the squad's chance of survival.

. Leader class- While serving in the Alliance military, you were a team player and worked with your comrades for your own safety. The class has three unique starting skills. The first skill is “Energy Absorption” (Starting skill) - absorbing the energy of the target’s shields allows you to restore yours (this skill is especially effective against synthetic enemies). The second skill is “Extermination” (Open Skill) - an aura of mass effect fields that envelops you, slowly deals damage to nearby enemies. The third skill is “Group Support” (Open Skill) - a special technology increases the Otrad’s chances of survival.

. Class "Badass"- when the battle starts, you always find yourself in the midst of it - often in accordance with the recommendations of the Alliance, but sometimes not. The class has two unique starting skills. The first skill is “Dash” (Starting skill) - you fly at enemies like a comet, restoring part of your shields upon impact. The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Dash” (Open skill) - see above.

. Operative class- While serving in the Alliance armed forces, you studied covert operations and technology used by special forces. Before participation in the Andromeda Initiative, such knowledge was rarely applied. The class has two unique starting skills. The first skill is “Tactical Camouflage” (Initial skill) - the technology of bending light rays allows you to become invisible for a short time (attacks from invisibility cause more damage, but destroy the camouflage). The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Tactical Camouflage” (Open Skill) - see above.

Prologue: "Hyperion"

After creating a character, an introductory video will begin. Control will not pass into your hands right away - before that you will have to talk with some members of the crew of the Hyperion ship. At the beginning of the game you will be introduced to response styles. The style of answer will determine the character of the main character, so always think before you answer. There will be four response styles in total: 1 - Emotional, 2 - Reasonable, 3 - Relaxed, 4 - Professional.

So, after a short dialogue, a strange incident occurs with the ship, so the Pathfinder asks the main character (or heroine) to appear on the captain’s bridge. This creates two tasks: the main one - «» , additional - «» (or brother if you play as a girl). Since the sister’s capsule was damaged during the gravity shutdown, it is necessary to carefully examine it. The capsule will stand 9 meters from the character. Everything will be fine with your sister, since SAM will not find anything alarming, so you can safely go to the captain’s bridge of the ship (the icon with an asterisk is the main goal).

Upon arrival, there will be a small explosion due to the system rebooting, so a new main task will appear - «» . When Cora tells you what the problem is, you will need to scan the power circuit and thereby find out what the cause of the problem is. Now you can get confused because at first it is not entirely clear what needs to be done. Cora ordered a scan of the power circuit, which is located directly above the key mark (in the middle of the huge generator). After that, scan the part on the right and get the following task - «» . To do this, go to the next mark and interact with the control panel. Done? Then it's time to head to the monorails. Open the doors ahead and go further to the mark. Upon arrival, launch the monorail, after which the cutscene will begin.

Well, after a rather interesting scene, the Pathfinder decided that it was necessary to study the planet, because it was unknown what awaited the Hyperion in this place. He orders a squad to be assembled for reconnaissance, so when control of the character returns to your hands, collect your things: helmet and weapons. Then go to the hangar.

Mission: "On the Surface"

“The expedition to Housing-7 ended in disaster. The planet is not even close to the treasure that the scanners showed: its atmosphere is toxic, and deadly electrical storms brought down both shuttles.”

The landing on the first planet in the Andromeda galaxy did not go very well: another incomprehensible anomaly occurred that disabled the ship. Eventually main character and Liam fell to the planet and lost contact not only with the rest of the team, but also with the Hyperion. So the first task looks like this - «» .

: By scanning samples of unknown technologies and life forms, the character will receive scientific data points - “ND”. In turn, ND can be spent at the research center, thereby obtaining new types of armor and weapons.

The path will be completely linear for now, so along the way I will mark the most remarkable and important details along the way. So, the first thing the young heroes will do is stumble upon a path along which lightning will strike - here they need to make a dash and quickly run to the cave on the opposite side. The main thing is not to slow down, otherwise the hero will be hurt. And after leaving the small cave on the other side, you can optionally test the weapon by shooting the fuel cell a couple of times. Further the path will remain the same linear, but now you will have to learn how to use a jetpack, which is not difficult at all. Therefore, upon arrival at the key point, a cutscene will begin.

During the cutscene, the heroes stumble upon unknown creatures who are armed and, judging by appearance dangerous. But the most important thing is that among the wreckage of the ship lies the wounded Fisher, who urgently needs help. The only problem is that very soon unknown creatures will find him. Your new task is «» . I recommend not waiting for the moment when they finish off Fischer and attacking them first. After the battle, the next cutscene will begin.

So, it’s impossible to take Fisher with him, because he broke his leg, so he asks to go further and find the rest of the members of the Pathfinder reconnaissance group. This is how it appears additional task: «» . The task is easy to complete, because the container with supplies is nearby, so take everything that is inside and the task will be completed. In any case, move on, the path is again linear.

When you get to the huge alien building, you will find not only representatives of an alien life form, but also your comrade, who will soon be killed. Therefore, feel free to start a shootout and kill all enemies. After the battle, find Kirkland. Unfortunately, the guy died, so there is a new additional task: «» . By the way, don’t forget to search the alien corpses and other debris.

Having walked a little further, the heroes will notice signal lights in the sky, so the task will appear: «» . I recommend going there right away. However, do not rush too much, because an unknown and invisible creature will suddenly run out into the gorge along the way to meet the heroes. Immediately at this moment, step back and shoot the monster from afar. You will come across such monsters more than once in the future, so be prepared. In addition, when you get to the second half of your ship (the fallen part after the crash), the heroes will again be attacked by alien creatures that will need to be defeated. At the same time, constantly move forward and inspect all the debris, boxes, enemies, etc. Don't miss items.

In addition, when you reach the strange ruins, a corresponding additional task will appear: «» . Do not be afraid. Feel free to go inside the building with the orange mark on it. Move deeper into the building, where the heroes will soon stumble upon a strange sealed door.

: At this point, pay attention to the radar icon. The point is that this icon will indicate the most interesting places. And the more it flickers, the closer the character will be to the goal. So take note.

So, in order to open the sealed room, the power supply must be restored. There is a machine responsible for this matter in another part of the complex. You could even say on the opposite side. Since nothing will work without power, I recommend not even wasting time on any devices, so go to the corresponding icon and click on the control panel. As a result, the energy supply will be restored, so return back to the sealed doors and be sure to collect all the items along the way. In general, go inside the room where you will meet a strange robot. You shouldn’t admire it for a long time, so quickly deal with it, scan and collect all the items, and then leave this alien complex.

But before you go outside, get ready for battle, because the enemy has ambushed you with the participation of invisible monsters. Pick up some fast-firing weapon to react faster and kill enemies. After you kill everyone, go in search of Greer.

To find your partner, you need to go forward from the alien building directly under the large bridge at the top. Then go through the rocks and look to the left - there is a passage into the cave. Right near the entrance you can hear Greer's voice, who does not understand what is happening and what these creatures need. When you get a little closer, open fire as soon as possible, otherwise Greer will be killed. After the battle, it turns out that Greer was unable to contact the others due to a broken receiver. But this is not so important anymore, because it is time to move on.

Since the flares were fired from the same location as the main target, head straight there. As you get closer, you can hear “SOS” signals from Cora, so this is how the task appears: «» . Don't waste time and move on. And remember that almost everything hard to reach places can be overcome using a jetpack.

When you reach the second shuttle, a task will appear: «» . Therefore, quickly take a comfortable position closer to your comrades and start shooting enemies carefully and confidently. In addition, I would like to add that this time the enemies will try to throw grenades at the heroes, so either quickly dodge using rolls or using a jetpack. When there is a moment of calm, regroup, raise the level of the heroes and get ready for the next enemy attack, because now the enemy analogue of the landing force will begin to land spaceships. Don’t forget also that you also have grenades in your arsenal (it’s best to throw them into the thick of enemies), and against melee creatures (invisible monsters), a shotgun is perfect (unless, of course, you missed it). And also, if the shield has disappeared, then it is better to sit behind some kind of cover, for example, behind a stone, until it is restored.

At the very end of the battle, your squad is attacked by “Something Heavy”. So, it’s better to behave carefully with this alien creature, because in his hands is a powerful weapon that will quickly remove the shield, and then all your health. Try to attack from the pull-up and “shine” your body less so that he doesn’t critically hit you. After the battle, a cutscene will begin.

Thanks to the successfully repulsed attack and established communication, it was possible to contact SAM, who in turn connected the main character with the Pathfinder, but it turned out that he was trapped, so it was necessary to find and save him as soon as possible. Your new main task: «» . Travel from your current location to east direction to a key point on the map. Along the way you will have to kill a couple more stone-headed enemies, and upon arrival another cutscene will begin.

The pioneer said that he would have to destroy a huge alien tower. Otherwise, not only will the heroes not be able to get out of this planet, but also the Hyperion will not be able to get out of its trap, so it commits sabotage by blowing up several important structures, after which lightning begins to strike across the entire area. This gives rise to the next important task: «» . In general, now everything will be simple, because you just need to make your way forward, expose yourself less and kill enemies more - in general, an assault.

If you have chosen a character who has some effective skills against enemies, then now is the time to use them. In addition, do not forget about the jetpack, because if it becomes too difficult to break forward further, then you can use it to quickly change position or counterattack. And don’t forget to collect all sorts of useful items from containers and other things along the way. Move to the next key point, which is indicated on the radar.

When you reach the tower gate, an additional objective will appear: "Order Cora or Liam to protect both flanks." To do this, press the button designated for orders and move the squad to any convenient area. Orders related to an attack work absolutely the same way - you just need to show the target. There will be two points in total and only you can choose which point and whom to send, and this does not play a particularly important role.

When you order the squad to defend the points, the “Defend the Pathfinder” task will again appear and another line with the decryption progress. All you need to do now is wait for this download to finish. The task is only complicated by the fact that now enemies will begin to attack, from which you need to fight off, so find comfortable spot and fight back. When the download is finished, go to the door and click on it. The next cutscene will begin.

Mission: "Reunion with the Nexus"

“Hyperion has docked with the Nexus, which is supposed to coordinate the work of the Andromeda Initiative participants.

Due to unforeseen circumstances, the Ryders' father died, so the command of the Hyperion is taken over by the main character (or heroine), to whom the Pathfinder has transferred, in addition to everything, artificial intelligence - SAM. Now you need to go to the Nexus on the monorail, so go to the indicated mark, inspecting the ship along the way. Upon arrival, you will need to find Nexus employees, so open the doors and first of all talk to the artificial intelligence that helps with immigration issues, called “Avina”. Although it will not provide anything useful, it will become clear that its data is outdated.

Go down the steps a little lower and go forward, where you will come across a worker among all the boxes and lamps with whom you can talk. Soon Kandros will join the conversation, who will tell you that they arrived here fourteen months ago. Travel with him to the Nexus command center on the monorail. Upon arrival, another cutscene will begin.

After a small shocking scene you will receive an additional task «» , the passage of which is - . However, this is not important now, since the first thing we need to do is talk and discuss everything in detail with Director Tann at the Pioneer headquarters. Go down and turn to the right towards the doors, where the next cutscene with a bunch of dialogues will begin. However, this is where the current mission will end and the next one will begin.

Mission: “From a clean slate”

The Nexus needs an outpost to supply resources, but the only planet within reach is Eos. You, the Pathfinder, are asked to do the impossible: find a way to make Eos habitable and help the Initiative gain a foothold in the system. Director Tann provided funds for this desperate operation. You will receive both a ship and a support group."

After a conversation with Director Tann, the new “Trailblazer” learns about many events that have occurred during all this time. Thus, a new task appears: «» . It's time to return back to your ship, so get on the monorail and use it to move to another location.

Run to the Atrium, and from there to SAM’s think tank for a very serious and important conversation. After the dialogue, the character will have the opportunity to choose a unique “Profile”, which will improve general human skills. Moreover, there will be a total of seven profiles to choose from, each of which is unique in its own way. All profiles are described below.

All profiles and bonuses

. Profile ""- soldiers specialize exclusively in combat. No one knows how to deal with enemies like they do. The profile allows SAM to reconfigure the Pathfinder implant for better performance on the battlefield. All profiles and first rank bonuses:

♦ Sniper Focus: Increases damage dealt for each target destroyed in a short period of time.

>+10% Weapon Damage

>+10% Weapon: Accuracy

>+2 Damage Resistance

>+10% Weapon: Magazine Capacity

. Profile ""- engineers understand both offensive and defensive technologies. This profile customizes the implant worn by Ryder, allowing him to control a small combat drone. First rank bonuses:

♦ Combat Drone: A small drone that speeds up the recharge of techs and self-destructs by releasing an EM pulse if enemies approach it. After the drone is destroyed, the reload speed becomes normal.

> +20% Damage of all combo moves

> +20% Vehicle: Construction Health

> +20% Technique: Restore health of structure

> +20% Technique: Structure Damage

> +20% Technique: Recovery and Defense

. Profile ""- Adepts specialize in biotics and can destroy and stun enemies through the use of mass effect fields. In this profile, the biotic implant worn by Rider has been modified to allow him to take out opponents without firing a shot. First rank bonuses:

♦ Biotic Echo: Biotic combos can additionally explode all enemies they affect.

> +15% Biotics: Strength

> +15% Biotics: Area of ​​Damage

> +15% Biotics: Area of ​​Effect Radius

> +20% Biotics: Effect Duration

> +20% Biotic Combo Move: Radius

. Profile ""- Guardians are unique warriors who simultaneously use technology and biotic abilities on the battlefield. This profile creates a direct link between the Pathfinder's implant and its armor's built-in computer systems, giving the Pathfinder additional protection from blitz shields. First rank bonuses:.

♦ Tech Armor: Absorbs a significant portion of damage that passes through shields.

> +15% Damage of all combo moves

> +10% Vehicle: Reload speed

>

> +20% Skill: Recovery and Defense

. Profile ""- attack aircraft act aggressively in battle, preferring to engage the enemy at a short distance and inflict great damage. This profile subtly reconfigures the Pathfinder's physiology, allowing it to absorb enemy blows and use external energy to enhance shields. First rank bonuses:

♦ Siphoning Strike: Melee attacks restore shields.

♦ Biotic Jumps and Dodges: Use biotics instead of a jump pack.

> +20% Melee: Damage

> +50% Melee: Strength

> +10% Biotics: Cooldown Speed

> +20% Skill: Reduce shield cost

> +10% Maximum shield charge

. Profile ""- infiltrators are versed in both weapons and technology. They prefer to eliminate enemies from a safe distance. With this profile, Ryder will become more agile and will be able to track his enemies even in the most frantic battle. First rank bonuses:

♦ Observation in battle: Enemies are visible through the sight through walls.

♦ Tactical Retreat: When evading, the cloaking device is temporarily activated.

> +20% Weapons: Accuracy

> +20% Weapons: Stability

> +20% Vehicle: Reload speed

> +10% Weapons: Increases damage when hit in the head/weak spot

. Profile ""- This is a jack of all trades, possessing both combat and technical and biotic skills. This profile modifies the Pathfinder's mind and body for versatility, allowing him to quickly switch between shooting, technology, and biotics. First rank bonuses:

♦ Biotic Leap: Evades allow you to quickly cover short distances, even if there is solid matter in the way.

> +5% Weapon Damage

> +5 Damage Resistance

>+ 15% Vehicle: Reload Speed

> +15% Biotics: Skill Damage

> +15% Skill: Recovery and Defense

So, after you have decided on the profile of your hero, the next important task will appear: «» . In addition, you will receive an additional task «» - completing all additional tasks. In any case, go to the ship. Upon arrival, a cutscene will begin. When control returns to your hands, then you can look around, but do not forget that you need to report to the bridge. A cutscene with a couple of dialogues will begin on the bridge, and then the heroes will set off.

: Be sure to visit the scientific terminal just below, because in the “Research” section you can open new drawings and enhancements using previously obtained scientific data - “ND”. And in the section called “Development” you can create new items and various improvements.

: In the Research section, each category has Various types scientific data. This includes " Milky Way", "Eleus" and "Relics".

Soon a map of the galaxy will appear before your eyes, and the task will say: «» . There is nothing particularly complicated: you choose a system, and then choose a planet. On the planet, in turn, you choose a landing site and equipment. A splash screen will follow.

: In addition, for the first landing on Eos, I recommend taking Vetra with you, because she will greatly help in establishing relations with the new companion - Drak.

Well, after landing on the planet Eos, two main tasks appear. So, the first main task: «» . Second task: «» . So, move towards the buildings and collect items along the way + try to sometimes view various objects using a scanner, because this way you can collect a lot of useful data.

When you reach a place called “Outpost Central Control Point”, then you will need to find the access code to the locked buildings. The code (in the form of a data block) is located in the building next door - in the northeast side of the entrance to the locked buildings. In addition to the code, there will also be an interesting audio recording and “Diary: Botany Analysis” inside. Anyway, now go back to the locked doors and open them.

Inside, scan the doors ahead and turn left. In the hallway there will be a terminal with a "Message for Nick Taniopoulis" and a note called "Huh?" A little further on at the end there will be another terminal, but with an audio recording. In addition, here you can collect many useful items and scan many objects. In any case, you will need to listen to the plot recording, from which it will become clear that there is a remote blocking in place in this place, and therefore there is no power supply. This is how the task appears: «» .

So, now you need to go to the building on a small slope, which is located behind the “Storm”. Go up the stairs, interact with the door and a dialogue will begin with the living character inside. The survivor will be someone named Clancy, so anyone needs him in a convenient way convince that it is necessary to turn on the power. You can promise that you will deal with the kett. In any case, the next task will be: «» . It soon turns out that the generators are not working, so you need to scan the power towers to find a place to connect. By the way, the easiest way would be to use the generator, which will stand right next to Clancy’s house, because there will also be a power tower right next to it. After scanning, you will need to turn on two energy towers. Finding them isn't a problem, so it's only a matter of time before you activate them, but when you do, the outpost will be attacked by kett, so you'll need to defeat them. There will not be many waves, so after destroying a couple of landing groups, it will be possible to finally launch the power control station. Return back to Clancy Arkvist and a cutscene will begin.

So, now it's time to find the transport Clancy was talking about. To do this, you will need to carefully inspect the containers using a scanner.

Mission: "Ray of Hope"

All endings and key decisions

In Mass Effect: Andromeda, as in all other games from the BioWare studio, there are different endings, each of which depends on what decisions the players made during the game (and not just the story part). And, as a rule, there are an incredible number of such solutions. However, in addition to this, there are many other decisions and choices in the game for the development of the storyline/world, which will be reflected in one way or another at the end of the game. Some options greatly influence the ending, for example, who exactly will come to the rescue in the final part. There are even plot development options that affect the future (future games in the series). Below we detail all the endings and resolutions in Mass Effect: Andromeda that exist in the game and what they affect.

Some choices and decisions of the main character (heroine) can be found in the Code. For example, it will be possible to find the consequences of completing story missions, attitudes towards allies and companions (in the corresponding section). But in fact, there are many endings in Mass Effect: Andromeda, since they all depend solely on what decisions you made along the way. Everything is taken into account: from the plot to additional missions. Therefore, all solutions and choices are presented below.

Important storyline decisions

- Prologue. Has the hero/heroine explored Habitat 7 in detail? Very important point. If this is the case, then Alec Ryder will speak highly of the future Trailblazer as a hardworking and moral leader.

- Mission - 1: “From a clean slate.” On the planet Eos, in the end you will have to make a choice about which outpost to build: scientific or military. If you choose scientific, then all subsequent dialogues and cutscenes will be sent to this moment. There will be no significant impact on the plot from this decision, but the resolution of internal issues will depend on you. If you choose military, then this will be mentioned in subsequent dialogues. In the future, during the development of the plot, if military support from Prodromos is needed, it will be available.

♦ - Mission - 3. Being on Voeld (Nol), the hero/heroine will have to fight the Kett Cardinal at the very end of the mission. After the battle and a short cutscene, a difficult choice will appear: 1 -, 2 - "Destroy the entire facility along with the Kett Cardinal", 3 - "Save the objective, but take a shot at the Kett Cardinal.""Save the facility and the life of the Kett Cardinal"

. If you save the object, but kill the Kett Cardinal, then in the very last mission on Meridian, representatives of the hangars will come to the main character/heroine to help.- Mission - 4. Was the deal with Sloane Kelly accepted?

Whether you allowed her to kill Veren or not. If you save Veren's life, he will later appear in the Angarsk Resistance. If you agree with Sloane and kill Veren, you will still have the opportunity to talk to him, after which he will be executed. This way, regardless of the choice, the hero/heroine will still be able to see them.

♦ - Mission - 5. Who did the character save from the Archon's flagship at the end of the mission after the battle with the Boss, a modified krogan? It all depends on who was found: the Krogan Pathfinder or the Salarian Pathfinder. The point is that the choice affects which people will join the Pathfinder in the final story mission. As for the escape phrase, it does not affect anything. As a result, either a krogan or a salarian will simply join the hero/heroine. So you will still have to fight off the waves of advancing kett, no matter how you look at it. In addition, if Drac is on your team, then he will definitely speak out about any decision made. - Mission - 6: “Point of no return.” now this the fate of Captain Dunn In order for Captain Danna to survive, it is necessary to complete a loyalty mission for Cora before the start of the mission and convince Avitus in the building of the Turian Ark to become the Turian “Pathfinder”. Thus, in the last mission, the Pathfinder should have three other Pathfinders: the first is one of the two salarians, the second is a turian, the third is an asari. Only in this case will Captain Danna be able to survive the emergency landing. If the conditions are not met, then she will die after the heroic rescue of the crew.

. So now the story ends with Ryder having to decide who to make ambassador to the Nexus. Everything is simple here, because you can even choose the one you like the most. This decision does not affect anything.

Important side mission decisions

Important Ally and Relationship Decisions

Dear visitors! Complete walkthrough Mass Effect: Andromeda is currently under development, so bookmark this page to make it easier to keep up with updates!

Ray of Hope is one of the main missions in the game Mass Effect Andromeda. The task will have to be completed on the planet Voelda of the Nol system; the task is to free the Angara prisoners and destroy the Cardinal. During the mission, you will have a choice: save the prisoners or destroy the base with the Cardinal. Every choice has consequences, and many gamers don't know what to do. In this article we will tell you what choice to make: save the hangar or destroy the Mass Effect Andromeda base and what this will lead to.

Bad choice: Blow up the base along with everyone else

The worst choice is to destroy the scientific station; both the Cardinal and the Angara prisoners will die from the explosion. In the future, such a decision will lead to bad consequences; there is no point in blowing up the station.

Neutral choice: rescue prisoners

A choice with neutral consequences is to rescue the Angara prisoners. The downside is that the Cardinal will remain alive, of course, this will not lead to anything bad, but you will not receive any bonuses.

Good choice: Rescue the prisoners and destroy the Cardinal

It is better to try to save the Angara prisoners and destroy the Cardinal. To do this, first of all we save the prisoners, and only then by pressing RMB we kill the Cardinal. If successful, you will not only kill the enemy, but also receive a detachment of Angara, who will fly to the rescue in the last story mission.

Summing up

Now you know what to choose in Mass Effect Andromeda: save the hangar or destroy the base. As you can see, with a skillful approach, you can achieve a positive result, thus killing two birds with one stone. Good luck!

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The main options for the development of events in Mass Effect: Andromeda and the possible consequences of choosing each of them

The Mass Effect series has always allowed the player to shape their own adventure through the decisions they make along the way. Released March 2017 Mass Effect: Andromeda in this regard it was no exception.

In Andromeda, you take on the role of Pathfinder, a key position in the Andromeda Initiative. The Pathfinder's responsibilities include finding a new home for his Ark with the colonists. In this case - human.

Such a high rank obliges the Pathfinder to sometimes make very difficult decisions, which this guide will help you with. Here you can find all the key forks in Mass Effect: Andromeda, the further direction of the plot after which directly depends on the player, and the possible consequences of choosing one path or another.

Priority tasks

Mission "On the Surface"

If the main character thoroughly researched planet Housing-7 (i.e. completed all optional tasks) as part of this mission, Alec Ryder will note his hard work. Otherwise, your actions will go unnoticed by your father.

Mission "Best Beginning"

Choice scientific outpost at the end of this task will not bring big dividends (several relevant mentions in subsequent introductory videos), but military base will allow the Prodromos squad to join the heroes in the final mission. For its successful implementation, however, the help of Prodromos is not required.

Mission "Ray of Hope"

At the end of this quest, you will have to decide what to do with the Kett Cardinal and his Ascension factory. And if the fate of the Cardinal does not affect anything - having thanked the hero, he will run away and will not appear again - then from safety of the factory depends on whether the Angara resistance fighters will help you (if saved) in the final mission or not (if destroyed).

Mission "Hunt for the Archon"

Kadara– the first will determine fate of Vena Terev. If you agree to cooperate with Sloane Kelly, then the Angarsk traitor will be in trouble. Otherwise, you will have to rescue Terev yourself, after which he will return to Aya as an NPC. Whatever you choose, Sloane and Reyes will comment on Ryder's decision.

Archon's flagship– the second will determine Salarian Pioneer and will seriously affect attitude Fight to the main character. If you decide to help Drak's scouts, the krogan will be very pleased, and his fighters will help you complete the final task. Raeka, however, will die, and subsequently Hajer, the captain of the Paarchero, will have to be persuaded to take her position. By choosing Raeka and her soldiers, you will incur the wrath of Drak (in particularly advanced cases, he can leave Ryder’s squad forever), and his scouts will be turned into “behemoths” that the heroes will have to face for the rest of the game.

Mission "Meridian: the road home"

As part of this mission, you will have to make two important decisions:

  • If you have completed the task " Split in the ranks", then you can use the received code to weakening the kett as part of the final mission. No negative consequences were observed from this action. Otherwise – if the hero did not use the code or did not complete the “Split in the Ranks” – the kett’s strength will remain unchanged.

  • To provide safety of Captain Dunn when landing on Meridian, the help of three Pathfinders is needed. To receive it, the following conditions must be met:
  1. Perform a task " Hunt for the Archon" and identify the Salarian Pathfinder.
  2. Complete the task "" and persuade Avitus to take the position of Pathfinder.
  3. Perform a task " Debt limits"(Kora's loyalty mission) and select the Asari Pathfinder from Sarissa and Vederia.

Epilogue

Whoever you choose as the new ambassador will not affect the story of Andromeda in any way. The consequences of this decision, however, may well play out in a potential sequel.

Allies and relationships

Liam's Loyalty Mission ("All Together")

At the end of this task you will have to decide whether hold up Veranda or not. In the first case, Liam will remain extremely dissatisfied with the hero, which could put an end to the potential development of the relationship; in the second, everyone will go their separate ways.

Cora's Loyalty Mission ("Limits of Duty")

From keeping Sarissa's secret depends on who becomes the Asari Pathfinder. If you decide to hide the truth, Sarissa will remain the Pathfinder (in the final task she will come to the aid of the heroes). Otherwise, again, Ryder will have to choose: to leave the ashamed Sarissa as the Pathfinder (to get help from her in the end, you will have to show miracles oratory skills) or assign her responsibilities to Vederia (in the final task she will come to the aid of the heroes).

Jaal Loyalty Mission ("Flesh and Blood")

From fate of Akksul The number of aggressive Roekaar in subsequent tasks depends. If you shoot Akksul, there will be more hostile rebels, if you keep him alive, Jaal will be wounded, but the Roekaar presence will be significantly reduced. In both cases, the heroes will receive help from Jaal's family in the final mission.

Peebee Loyalty Mission ("Mysterious Remnant Signal")

When Kalinda is hanging on the ledge, you will only have a few seconds to decide whether to Relic data core salvation. If yes, Kalinda will simply die, there will be no further consequences; if not, Kalinda will survive and help the heroes in the final game.

Loyalty Mission Draka (“Future of the People”)

From Aroan's fate nothing depends. Whether you allow Drak to overthrow the smuggler or not, Vorn will still come to the aid of the heroes in the final task.

Chief Engineer of the Storm Gil

There are three solutions associated with it (see below), but the most the player can count on in them is slightly changed dialogue in subsequent scenes.

  1. Did Ryder cheat at poker?
  2. Did he agree to become a father for Gil and Jill's child?
  3. Which side did you take in the dispute between Kallo and Gil?

Secondary tasks

  • Mission " First killer- depends on whether you release or expel Nielken Renzus for attempted murder, all that depends is where that character ends up later. In the first case, he himself will want to return to prison out of guilt, in the second, he will move to Kadara.
  • Mission " Sleeping dragons" - no matter how you resolve the situation with protesting families, this will not affect the further plot of the game. Protestants can be persuaded to give up their demands or agree to them. Someone (either Protestants or the leadership of Nexus) will remain dissatisfied in any case.

A truthful account of events by Ryder (of either gender) for a documentary will allow for a romance with T'Vessa

  • Mission " Hero's Path"- if the hero refuses to participate in the creation documentary film journalist Keri T'Vessa or ignore her requests, the hero of the film will be Director Tann. Whatever the final outcome of the documentary, it will not affect further events in any way.
  • Mission " Sabotage at the station"- the fate of a saboteur Dale Atkins(exile to Kadara, handing over to Nexus management, ignoring) will not affect the further development of the plot.
  • Mission " Life on the border» – you will reveal information about activities of the Three Sabers group or keep it secret, it will not affect the further plot, but in the first case you will hear about the investigation in the local news.
  • Mission " Fire brigade"- if you were able to persuade Knight resolve the matter peacefully, her son Alain will join the Nexus team of scientists. Otherwise, the sniper will kill Knight, and her son will swear revenge on you. No other consequences of Knight's death were noted.
  • Mission " Krogan Betrayal»– Spender's fate does not affect the further plot in any way.
  • Mission " Truth and meanness"- If you arrest Dr. Aden, Selenium will not help the heroes in the final mission.

  • Mission " Turian Ark: Lost but Not Forgotten» – from the fate of Avitus Rix Captain Dunn's life depends on the final mission. If you persuade Rix to become a Pathfinder, he will help the heroes; if not, Rix will become a drunken mercenary on Kadara, and Captain Dunn will be doomed.
  • None of the decisions made on Aya - to tell or hide information about the kett pursuing the heroes and the plans of the ancient vault, as well as a possible flirtation with Avela Kjar - will have an impact on the further plot. In the case of Kjar, the hero will only have a short dialogue on Aya after completing the main story.
  • Mission " Modern medicine» – from the owner "Oblivion" formulas The identity of the doctor on the territory of the Kadar outpost depends. If the formula remains with Farent, Nakamoto will be angry with the main character and will not want to join the team of the future settlement. If you bring the formula back to Nakamoto, this will stop the spread of the drug and provide the outpost with a qualified specialist.
  • Mission " Murders in Port Kadar" - if you don't stop perpetrators of murder on the territory of the Kadar port of the Roekaars, reprisals against civilians will continue.

  • Mission " Noon“- which faction (Les Miserables or the Collective) will prevail in the confrontation determines which of its leaders (Sloane Kelly or Reyes Vidal, respectively) will come to the aid of the heroes in the final mission. If the player did not complete Afternoon, Kelly will appear at the end.
  • Mission " Find the stolen Remnant engine core"- if the hero leaves Relic engine core himself, he will receive two thousand credits and a thousand Relic research points, but will not be able to subsequently create a colony on Elaaden. To do this, you need to give the artifact to the krogans, who in this case will also help the heroes in the final battle.
  • Mission " Water supply"- if you leave Anna control over the water source, the enterprising krogan will help the heroes in the ending and thank Ryder with a bribe. Otherwise, the protagonist will have to cope with the fighters of Annea, instead of whom a representative of the “Nexus” will appear in Eden.

  • Mission " Searching for the past" - first of all, you have to decide whether saving is worth artificial intelligence life of an Angarsk prisoner. If not, then the quest will end there; if so, you will have to choose who will get the ancient artifact: the hangars (in this case, they will help the heroes in the final mission) or the “Nexus” (SAM will comment on your decision).
  • Mission " Secrets of the Ryder family"- if the hero collects all sixteen memory activators, he will find out what happened to his mother and why the Initiative went to Andromeda.

Dmitry Rud

Completed. Added glyphs and new puzzles.

Another the abandoned storage facility is located in the northern part of the planet. Inside there will be a container with a puzzle.

Relic Code planet Elaaden

After arriving on the planet, complete several missions and, one way or another, a task will appear to explore the abandoned Remnant ship (north of the map). How to reach and enter the room with the console The glyph will be on the second column from the left.

During a routine examination and quest “Pacifying the Desert”» Examine any of the three monoliths to access the glyph search and console. Then there will be a second puzzle inside the vault. The vault code can only be entered once; if unsuccessful, it will be blocked.

North Console Glyphs located nearby on the tops of the monolith, just trace the yellow pipeline with your scanner. The western monolith also has all the glyphs nearby, but on the southern one, your goal is to use additional consoles to raise a ladder of blocks and use it to climb to the top of the column and scan the glyphs.


Before being sent on the next mission, you will have to perform a number of simple actions, which we will describe right here, although they are not directly related to the new story mission. First, you need to complete a short quest that actually serves as a training quest: find Vladimir and Addison Breck, talk to them, and then turn on the OPA control panel.

So get information about what needs to be done so that new comrades in the new galaxy awaken from six hundred years of cryosleep, and they will also tell you why these actions are necessary. Helpful information This will not stop there: you will be able to find out how specialists of one or another qualification can be useful. The next step is to directly select those whom you want to return to active life, awakening from cryocapsules right here and now.

Next, we go to the “Storm”: on board the spaceship, go down and find the “Strike Groups” system on the table, talk to Kandros when you visit the “Nexus”. After the dialogue, you will need to turn on the console, which is located right next to you, and then start researching the possibilities of sending your own combat troops that could carry out all sorts of missions for you.

Again, this is not directly related to the plot task, but it is important to do this right here and now. And now the mission itself, which will continue our passage of Mass Effect: Andromeda.

During the next story mission, we will move on the Tempest to the Onaon system, where after short cutscenes we will be able to communicate with colleagues available for dialogue. Here you will be introduced to a new ally, representing a new race for the ME universe - the Angara. After all these procedures, proceed to the bridge of your ship and make a choice in favor of one of the available tasks.

You can (or rather, need to) choose one of two: fly to Voeld or Havarl. By doing this, you will temporarily pause the “Ray of Hope” quest, but we will certainly return to it. Let's start with the last one, Havarla.

So, we need to help the scientists on Havarl: you will find the desired planet in the Faroang star system. How the landing is carried out - you have already been trained, just in case, let us remind you that for such an action you need to hold down the right mouse button, and then select the place where exactly you need to land on the surface.

Having landed, first you need to go to the scientific station, where Dals is waiting for you, with whom you need to talk. After the dialogue, move on, following the marker and simultaneously destroying the hostile life forms you encounter. Approaching the monolith, enter it and break the resistance of the relics; our task is to get to our own researchers, whom the adversaries are holding captive here. Trying to open the control panel will fail: you simply don't have enough information to interact with it on at this stage.

So let's continue our passage of Mass Effect: Andromeda by looking for glyphs again. If you don’t want to do this, and you have a special set, you can open the panel without collecting the glyphs, but we will assume that you still need them, so let’s go: you will find the first of them with right side buildings, you will see the second one on the contrary on the left side, it is on a large column. To recognize the necessary objects, we traditionally use a scanner.

Now the most difficult thing at this stage for some players, although not for all, is solving the classic Sudoku puzzle to open the alien control panel. So we have a grid that is divided into separate areas. All together it works as a single system. As you look at the rows, pillars, and shapes on the grid, you'll see rows of glyphs (symbols that have certain value for relics) and empty spaces.

To solve the puzzle, you need to fill in the gaps with signs, and the missing glyphs will first have to be found (which we have already done, having discovered two of them). The essence of the puzzle differs from classic Sudoku only in that instead of numbers you will be offered pictures in rows and columns. But these pictures need to be arranged according to the classical principle so that there are no free spaces and no characters are repeated in a row, column or selected row.

It seems difficult only at first if you are encountering Sudoku for the first time, but after solving one such puzzle, you should not have any more difficulties. And many more similar decisions will have to be made in the future. By the way, an incorrect solution to the puzzle leads to enemy units arriving here on alert, which will have to be cleared out before starting another attempt.

There is an option to bypass the control panel without solving this peculiar modification of Sudoku: for this you must have a decryption key at your disposal, however, such ones are difficult to find due to their rarity, and they will be expensive to purchase, so it is easier to deal with puzzles according to the standard principle without such tricks.

So, you have solved the problem, now your new goal is to return to Kiiran and talk to another character, whom the game will kindly mark with a marker. Now let's return again to the temporarily interrupted "Ray of Hope".

On board the Tempest, talk to Efra using the vidcon. Our nearest goal is in the Nol system, or more precisely, on the planet Voeld, located in this system. This is where you could have flown as a previous mission instead of Havarl, where we were just there. But you still need to perform both tasks, it doesn’t matter just the sequence of how you do it.

Now directly to the task that continues the passage of Mass Effect: Andromeda. Having arrived on the desired planet, you will need to go forward, so you will get to the camp that belongs to the resistance members. Since the surface of the planet is very cold, it is necessary to constantly monitor Ryder’s condition, since the protagonist inexorably freezes under the influence of low temperatures.

You can counteract this by finding large lamps that will restore life support. Try to dash from one such lamp to another so as not to freeze. Our closest goal is the hangar located nearby, come to it, then turn left, so you will get to the command center, which is our current goal. Another video will start.

At the end of the cut-scene, continue moving, following the marker, so you can leave this camp. On the way, you will find fighters standing next to the mountain, you can talk to them, and our next task is to get to the place where we came from, along the way you will meet a resistance pilot, during the conversation with whom you will need to give the go-ahead to start the mission. So we will find ourselves in front of force field blocking further progress.

When you approach the field, turn right, there below you will find a console that needs to be activated in order for the hacking procedure to start. If everything cannot be done quickly, the game will create a marker in the place where you need to get. When you manage to get through the force field, deal with the enemies and run upstairs, where you need to destroy the grate next to the passage. Having made your way inside, you will again have to engage in battle against enemies - the passage of Mass Effect: Andromeda here is not particularly original.

When you get to lower level, talk to Captain Hecht, now our task is to climb to the top floor, and on the spot open the door, which is aimed towards the marker. Entering the next spacious room, once again be prepared to repel the enemies, and then stand next to the glass. We need to interact with the remote control, then you will see a handful of aliens and the Cardinal. They are all busy performing some strange ritual. During the dialogue with Jaal, it is better to agree to provide assistance.

The next procedure is as follows: run through the door closest to you, traditionally guided by the marker, so you will reach a door that has a purely decorative function (you cannot open it), from there step back a little and turn to the left, going straight through the force field located under you. Of course, no one will just let you walk around here, but in all these battles by this moment you have certainly already managed to thoroughly harden yourself, so simply repeat with new enemies what you did brilliantly with the old ones.

When you kill everyone, jump over the obstacle, break through the grate, then go through the resulting passage. Here it would be advisable to pull out the scanner and go through all the objects of interest, then activate the control panel, which is located right in the center of the room. Thanks to this action, you will receive valuable information regarding the destination of the sent capsules. Having entered into battle once again, talk to the Angaran, then run further.

So you will enter a spacious room, where the kett led by the Cardinal will resist you. The latter will annoy you more, since he is very weakly vulnerable to your bullets, which here also tend to end very quickly due to the increased intensity of passions. Luckily, there are a lot of ammo boxes everywhere, so don't forget to replenish them.

If with ordinary enemies everything is easy and familiar, then with the Cardinal you need individual approach. First of all, you need to break the sphere that rotates around the adversary, and when it is destroyed, open fire on the Cardinal directly. The sphere has the unpleasant property of regenerating, so you will have to repeat the procedure several times. That is, the algorithm is the same: we break the sphere - we shoot at the Cardinal, a new sphere appears, we hit it again and then switch to its owner. This way you can deal with it in the end. When you're done, talk to Moshae.

Here, the passage of Mass Effect: Andromeda gives you the right to choose: you can either save the hangar, or destroy this base to hell. True, the game will delight you with its variability: if you wish, you can do one thing first, and then another. If you want to save a member of the Allied Race, help him immediately, then for the final reprisal against the Cardinal, press the right mouse button as soon as you have the opportunity. Now it will be necessary to clear the site, which is generally quite simple task because of the primitiveness of the idea itself.

We need to move forward, along the way destroying all enemies who dare to appear in your field of vision. Hiding under the force field kindly created by Moshae, you will reach the opposite end of the current location, where another skirmish with a bunch of enemies awaits you. At this stage, the main thing is not to let your opponents kill you; don’t try to exterminate them all: the respawn of scoundrels will be endless until the shuttle arrives. You just need to wait for him to be alive.

When the shuttle arrives, immediately run to it, without wasting time - this is the only way you can complete the mission, but attempts to fight further enemies are doomed to failure - they will come and come. Once on the "Storm", run to your bridge and from there set a course for the planet Ayu, which is located in the Onaon system. We use the shuttle, then watch the next cut-scene. To complete the mission, you just need to get to Efra's headquarters and talk to the mentioned character.